I think the error I started this posting was due to either bug in previous build of Windows, or specifically its incorrect handling of resources. Also possible conflict with NVIDIA driver of course.
Since then I updated only Windows twice first to 1903 and then to current build and have not seen stack problems. But sometimes computer graphics froze if demand for memory was to high while plotting in OpenGL. The screen got black for a minute but mostly recovered losing resolution but without putting the Windows do the knees.
After I manually set Windows from automatic handling pagefile to manual size as high as 200 GB (devoting to it fast SSD) there is no problem to plot in OpenGL even 600 million rectangles and simultaneously 3-5 high RAM demand programs can be resident without the need to shutting them off to free the memory. Before I thought that the reason of crashes also could be relatively small RAM addressable limit of processor itself but no, all works OK with such high RAM demands like if only the sky is the limit
And there is no more problems to allocate any size array because there is not enough memory 😃