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Win7/OpenGL/Listview/Nvidia crash

17 Mar 2015 12:23 #15909

And what I was talking about? You get precision and don't lose speed while memory is not an issue to you if you move your stuff to double or extra precision and the problem is solved while the bug is investigated. I am also interested in solving all sorts if crashes and slowdowns associated with underflows. I pulled my hairs due to that for first time 20 years back with exp(-x) while x-->100. And 2 years back with multithreading. And as recent as a month ago. But in my recent case crash took place when I incorrectly used real4, real8 and real*10

Interesting if compile crashing code with Intel compiler and Clearwin. Does it crash? Can anyone with Intel IVF confirm? If not then why don't take Intel's solution, Paul? Is it possible to disassemble Intel's code? If underflows is design issue of FTN95 then default has to be changed to the one like in Intel, i.e. to ignore the underflows.

17 Mar 2015 4:54 #15911

This is not limited to single precision, and speed is not an issue anyways. And it's not a bug. Really would appreciate not hijacking this thread again though.

17 Mar 2015 5:33 #15912

ROTFL. Whatever. But is this your OWN personal thread? With your over-demanding attitude I'd better put you on ignore.

18 Mar 2015 6:22 #15917

That would be awesome, though any constructive help for the problem is appreciated from anybody.

18 Mar 2015 10:37 #15920

Sebastian and Dan,

I think it is often good to have comments that don't agree with the main part of the thread. They can identify a different way of looking at the problem, which could prompt an alternative path for solving it.

While I don't agree with Dan on a number of issues, I do find his different approach to be helpful in understanding the problem and giving it some context.

I look forward to the diversity of views form all users of the forum.

John

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