Nevertheless, one more question. This is strictly about documentation. FTN95 help file says that it you can use dialog resources with winio@ %di format code. And %di is not documented in the help file. 'Getting started' section in 'Using dialog resources' chapter says that the sample in the subdirectory clearwin\di\s1Start can help in understanding this format. But in my FTN99 Express installation there is no subdirectory 'di' in the Examples folder! A lot of important, but minor problems are discussed in the chapter mentioned, but no complete picture is given. You are not instructed how you should bring all these peaces together to make them work. At least I didn't understand it.
Clearwin+ documentation
There is some documentation on %di
Robert
You are right, but there are exactly the same things as in the help file. With the same problem.
Let us imagine that you want to make zombie in a kind of Voodoo cult. You can paint this zombie by resource editor, and you know that you need some extra stuff to make him alive: ash of a hanged man, windows.h header file, black cat, and so on. The documentation about %di format tells the user a lot of valuable things. You can get knowledge on making this zombie responsible for some of you commands, but you can not get an idea how to make him alive first!
I can't follow the instructions on %di either, so I gave up. I have a sneaking feeling that I would like to use %di, if only I was able to.
To stretch the zombie analogy further, you need to give the incantations in Creole, so even the French we learnt at school isn't much help. If you did Latin, you are even less able to comprehend. Very frustrating, while all around in the forum there are dozens of people who can rattle the bones, mutter juju, and make the forces of Clearwin+ work together like the dancers in Michael Jackson's 'Thriller'.
E
Have you seen the set of samples in the installed examples....
Documents\FTN95 Examples\clearwin\di