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Convert 'include <opengl.ins>,nolist' to 64bit

 
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Wfwtsn95



Joined: 14 Sep 2020
Posts: 4

PostPosted: Tue Sep 15, 2020 1:29 pm    Post subject: Convert 'include <opengl.ins>,nolist' to 64bit Reply with quote

Hi,

This page (https://www.silverfrost.com/ftn95-help/clearwinp/util/64bit.aspx) suggests changing 'include <opengl.ins>' to 'use opengl$' for 64bit code.

So, for 'include <opengl.ins>,nolist', I changed it to 'use opengl$,nolist'.

But there is a compiling error. After deleting ',nolist', it compiled successfully.

Is it all right?

Cheers,

John
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PaulLaidler
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Joined: 21 Feb 2005
Posts: 6509
Location: Salford, UK

PostPosted: Tue Sep 15, 2020 5:40 pm    Post subject: Reply with quote

Only use the $ form for third party compilers (i.e. not FTN95).
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Wfwtsn95



Joined: 14 Sep 2020
Posts: 4

PostPosted: Wed Sep 16, 2020 12:09 am    Post subject: Re: Reply with quote

PaulLaidler wrote:
Only use the $ form for third party compilers (i.e. not FTN95).


Missed this. The source could be compiled without error. But when run, it says the application was unable to start correctly(0xc000007b). I have to change it back to use @.

On the other hand, it means I could try to compile it with gFortran.
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PaulLaidler
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Joined: 21 Feb 2005
Posts: 6509
Location: Salford, UK

PostPosted: Wed Sep 16, 2020 7:10 am    Post subject: Reply with quote

It is possible to use the $ but you must follow all the instructions for porting to gFortran.
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