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QT-Designer ... A Good Solution for GUI PRE-Design ?
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PaulLaidler
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Joined: 21 Feb 2005
Posts: 8210
Location: Salford, UK

PostPosted: Thu Dec 17, 2015 6:06 pm    Post subject: Reply with quote

You will find Visual ClearWin in the help file under FTN95->.NET platform->Visual ClearWin.

With a standard full installation, sample programs can be found under C:\Users\xxxx\Documents\FTN95 Examples\NET\Visual ClearWin.

Yes you will need a Visual Studio (post .NET version).
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LitusSaxonicum



Joined: 23 Aug 2005
Posts: 2402
Location: Yateley, Hants, UK

PostPosted: Thu Dec 17, 2015 7:05 pm    Post subject: Reply with quote

Thanks for the reference.

Pray, just how is it "visual"?

I am (still) a fan of the late Ian Dury, and frequently observe that, to paraphrase things: "There ain't 'alf been some clever coders"

(Non-visual) Clearwin+ is for the rest of us!
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PaulLaidler
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PostPosted: Thu Dec 17, 2015 8:06 pm    Post subject: Reply with quote

"Visual" refers to the dialog editor in Visual Studio that allows you to construct dialogs by selecting from a toolbox of components, using the mouse to position and size the components as required.

A dialog editor creates a "resource" akin to a bitmap or icon in that it is external to the code. The tricky part with Win32 ClearWin+ is that the dialogs are coded internally and mixed with the code. This makes it fundamentally more difficult to write such a design editor for ClearWin+.
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LitusSaxonicum



Joined: 23 Aug 2005
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Location: Yateley, Hants, UK

PostPosted: Fri Dec 18, 2015 2:27 pm    Post subject: Reply with quote

Agreed, there is a bare mention that the controls can be dragged from a toolbox, but mostly the citations point us to humongous descriptions of each of the functions. Perhaps it is easier to do than to describe ...

(and is it adjustable to the pixel level, or are the coordinates based on a character cell grid?)
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