I have been tempted by the recent posts on OpenGL to have another go. So, I tried the 'animate.for' example and all the others in the opengl demo directory, and they work, but crash if the graphics windows are minimised. Typical error message follows:
Runtime error from program:c:\apps\silverfrost\ftn95\demo\opengl\teapots.exe Floating point divide by zero Floating point co-processor fault at address 16b140a0
16b140a0 routine at address 16B140A0 [+0000]
0378cc5b opengl_procedure@16#70 [+13ea]
77e3a454 routine at address 77E3A454 [+0000]
77e16b41 routine at address 77E16B41 [+0000]
77e25049 routine at address 77E25049 [+0000]
695331b1 routine at address 695331B1 [+0000]
77e3a454 routine at address 77E3A454 [+0000]
77e14750 routine at address 77E14750 [+0000]
eax=00000000 ebx=10146d24 ecx=03673fc0 edx=00000004 esi=03673fc0 edi=10146d24 ebp=0360de9c esp=0360de8c IOPL=0 ds=0023 es=0023 fs=003b gs=0000 cs=001b ss=0023 flgs=00010246 [NC EP ZR SN DN NV]
16b140a0 fdivr [16b6c224] 16b140a6 mov [esp+0x8],eax 16b140aa pop esi
In the debugger, it shows that the crash happens in 'iglicd32.dll',
Any thoughts?
Regards
Ian