Currently color palette in Clearwin has 8 bits per color, or 24M colors. In 64 bit computing 24MB is considered like nothing. Even 32bit one can handle that, it is just 1% of its limit typically 2-3 and maximum 4 GB limit.
In my programs i color code the spectral lines or particles with their specific color so that with the mouse you can get the appropriate color of the screen pixel (Clearwin has special function for that for %gr or %pl. Great would be to have similar one for OpenGL %og too ).
But 24 M colors is not enough here in current complex cases involving very detailed spectra containing gazillion of lines. Scratching the head how to find the workaround with this problem for a long time and can not find one. The 10 bit color palette (1GB size) would probably ease my things. Currently all TVs can handle HDR imaging with 10 bit and cameras with 12 bit, 14 bit color depth per color. So inevitably 8 bit color depth will go away and even 1GB size become nothing if 108 Megapixel cell phone cameras are already on sale and Clearwin has to prepare to this in advance
