Hi,
I have successfully used %og to create OpenGL graphics windows, which provide excellent graphics for shading, dynamic rotation, animation and so on and is far superior to GDI graphics using %gr for these functions.
Using average video cards with 64MB or 128MB of ram all has worked well. However I have found on a couple of machines (one a laptop and one a desktop) that have the nVidia GeForce Go 6800 with 256MB of ram that the program crashes at the point it tries to create the OpenGL window using %og. It's possible to get the program to run on these machines by turning the graphics hardware acceleration completely off. Once the program is running it doesn't seem to mind the acceleration being turned back on.
With machines improving all the time, this could become a big issue for me.
I have tried different options (as you can see below) but nothing seems to work:-
c i=winio@('%^og[double,depth32,USER_RESIZE,stencil]&' i=winio@('%^og[double,depth16,USER_RESIZE]&'
* ,IX_PC,IY_PC,IHNDL,opengl_proc)
Does anyone have any ideas ? Is there a windows API command I can use as an alternative to %og?
Thanks, John 😦(