I have the following unresolved references when trying to build the 64-bit version of my system:
GRAPHICS_WRITE_MODE@
DRAW_FILLED_RECTANGLE@ -
ELLIPSE@ -
SET_PIXEL@
FILL_RECTANGLE@
DRAW_LINE@
SET_TRAP@
Also SLINK64 seems to pick up some 32-bit versions:
from USER32.DLL: InvalidateRect GetSystemMetrics
from KERNEL32.DLL: GlobalAlloc ExitProcess
and several from OPENGL32.DLL:
glBegin glOrtho glMatrixMode glVertex2f glLoadIdentity glClear glFlush glEnd glClearColor
Are these 32-bit versions OK? And where should I find the unresolved references? The only libraries that I explicitly reference in SLINK64 are salflibc64.lib and clearwin64.lib