You can use any, either INCLUDE <windows.ins> like Eddie suggests since it adds also a lot of Microsoft OS related things, or INCLUDE <clearwin.ins> i see on this forum this compiler developers mostly use, or USE CLRWIN, USE MSWIN. With OpenGL you will need also INCLUDE <opengl.ins>. Search this forum, you will find tons of examples. Your twinkling and moving stars will be probably looking best in OpenGL this compiler also provides access to. There you can create incredibly realistic 3D universe. Do you have file with coordinates of stars? OpenGL will probably handle 100K of them easily, possibly 1M. The 10M, 100M and 1B stars will work only in static regime or very slowly.
I do not know what you plan to do but you could probably make something like that in a week if take my OpenGL demo example.

I do not have a time from couple hours to a day or stars coordinate data to try that myself. You can add fog as a semitransparent objects, and the mesh is already there. You will need just to substitute structured mesh with unstructured polygons for scattered in space stars

The resistance of most programmers to RTFM is understandable. What this compiler needs is Martha Stewart kind of person who will explain how to cook some classic CWP cookies on YouTube