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Debug Win32 code in Windows 8

22 Nov 2012 3:06 #11154

Hi,

I'm using the latest FTN95 release with VS2008 and 2010 on Windows 8 to develop Win32 ClearWin programs. Compiling and running native code seems to be fine but, when debugging, any breakpoints I set while the program is being debugged are ignored until the it is restarted, although the breakpoints are shown in the source code and breakpoints list. This also means 'run to cursor' doesn't work.

If a breakpoint is set before running the program the debugger works as expected.

Alan

22 Nov 2012 3:23 #11155

How curious. Have you tried using sdbg to see if the same behaviour is present?

22 Nov 2012 6:29 #11156

sdbg is fine so its just the VS plugins. I also tried runas administrator but that didn't make any different. It happens on the simplest two-line program and on big programs.

5 Dec 2012 10:25 #11250

Did you use Windows 7 previously? I am sure I have fixed a bug like that.

6 Dec 2012 10:06 #11253

I've been using Win7 x64 for the past couple of years and I haven't seen this problem before.

The only strangeness I've encountered before in the VS debugger is that when debugging a program, you can't turn a breakpoint off from the code window. Although the red dot disappears the breakpoint doesn't disappear from the breakpoints list window (and it still cause the program to pause when next hit). Deleting it twice from the list window does allow it to be deleted. When you're not debugging the breakpoint turns off as expected. This is similar to javascript debugging in VS so I'd assumed it was just how the VS integration worked...

The Win 8 issue looks like it might be similar, but different since the breakpoint does appear in the list and code window but is just ignored. Are other people getting on okay with Win8/VS/Win32 debugging?

14 Feb 2013 11:06 #11552

Is there any new on this issue with win32 debugging in VS and Win8? Is anyone able to repeat the problem, or conversely has anyone found they don't have a problem with Win8 debugging?

14 Feb 2013 6:22 #11558

I haven't had chance to look at this yet. I have used sdbg quite successfully - not that is helps the VS issue.

3 Mar 2013 1:17 #11649

This is fixed in the next release.

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