It's so pity not many use OpenGLwith this compiler. There exist lessons for OpenGL in many languages and compilers (made by Jeff Molofee, Jean-Philippe Perois ('DJIP') and others) but not in this one. Life would be much easier with larger users base, less bugs, problems and conflicts. This and Clearwin (potentially even more with Visual Clearwin) would be no doubt the most shiny selling points of this compiler which is like Swiss army knife is self-sufficient for the what most people do in scientific programming.
Well, besides getting the conflict of <windows.ins> with <opengl.ins> when the functions at the bottom of opengl.ins file are used, i struggle right now to make keyboard handling work in OpenGL.
Two test codes are here, we discussed them on page 2 of this post
https://forums.silverfrost.com/Forum/Topic/1136&start=15
If we just for example change the line
i=winio@('%^gr[black]&',300,300,gr_func)
with
i=winio@('%^og[double,depth32]&',400,400,gr_func)
both these versions of keyboard handling (via WM_KEYDOWN or getwkey@ ) stop handling keyboard.
How make OpenGL react on keyboard input? I've done it before reacting on arrow keyboard keys by adding sliding controls of Clearwin in OpenGL windows, and that was sufficient, but now i need that beautiful OpenGL screen reacted on alphanumeric input, but it keeps mum