Just wondering - has anyone ever had any thoughts about exploiting multi-core processors for ftn95 compilation. Visual C++ allows multiple C++ modules to be compiled concurrently in different cores and it occurs to me that it should be possible to use the dependency files generated at the start of compilation (in VS - those mls files) to do something similar (or better) for ftn95.
Of course the problem with this sort of thing is it seems straightforward but the details get in the way. Assuming I can get my modules compiled in the correct order though, is there anything else that's going to get in the way?
Alan