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Saving %og screen to PNG

 
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DanRRight



Joined: 10 Mar 2008
Posts: 2813
Location: South Pole, Antarctica

PostPosted: Thu Aug 02, 2018 2:16 pm    Post subject: Saving %og screen to PNG Reply with quote

I have two codes where main window has always open graphics screens - some have %gr open other %pl open. Then I open additional window with %og (OpenGL) and try to save OpenGL plot into PNG file.

The code with %gr saves content of OpenGL %og screen OK but the one with %pl does not - it produces just black region. Pressing shortcut set via accelerator %ac might also save content of %pl graphics screen depending on currently active window.

Here is the code which i use to save content of %og screen. I also tried different approach with i = export_image@(PNGfilename) but it does not work with %og completely.


Code:
   integer function SaveOpengl_Bitmap()
      include <clearwin.ins>,nolist
      include <opengl.ins>,nolist

      integer wOpGL,hOpGL
      common /OpenGL_image_size/wOpGL,hOpGL
        wOpGL=clearwin_info@('OPENGL_WIDTH')
        hOpGL=clearwin_info@('OPENGL_DEPTH')
        call do_bitmap(wOpGL,hOpGL)
      SaveOpengl_Bitmap=2
      end

      subroutine do_bitmap(wOpGL,hOpGL)
      include <clearwin.ins>,nolist
      include <opengl.ins>,nolist
      integer wOpGL,hOpGL,ierr,koff,kount,i,j,k
      CHARACTER*1 ImageData(3*(wOpGL+3)*hOpGL), ImageDib(3,wOpGL,hOpGL)
      CHARACTER*128 file_name
      logical exst

      ImageData=' '
      ImageDib =' '

      call glReadPixels(0,0,wOpGL,hOpGL, GL_RGB,GL_UNSIGNED_BYTE,ImageData)

      koff=mod(wOpGL,4)

      kount=0

        do j=1,hOpGL
            do i=1,wOpGL
              do k=1,3
                kount=kount+1
                ImageDib(k,i,hOpGL-j+1)=ImageData(kount)
              end do
            end do
          kount=kount+koff
        end do

      file_name='Opengl   .png'

      k=0
5     k=k+1

      write(file_name(7:9),'(I3.3)')k


      INQUIRE(FILE=file_name,EXIST=EXST)
      IF (EXST) go to 5

      call put_dib_block@(file_name,ImageDib,wOpGL,hOpGL, 0,0,wOpGL,hOpGL,24,ierr)

   if(ierr.eq.0) then
!          CALL POP('Screen Saved in OpenGLxxxx.png current Dir')
           print*,'Screen Saved in OpenGLxxxx.png current Dir'
   endif


      return
      end

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PaulLaidler
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Joined: 21 Feb 2005
Posts: 7912
Location: Salford, UK

PostPosted: Fri Aug 03, 2018 8:20 am    Post subject: Reply with quote

My guess would be that, if it is possible then it would be by using routines provided in the OpenGL library rather than by ClearWin+ library routines.
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DanRRight



Joined: 10 Mar 2008
Posts: 2813
Location: South Pole, Antarctica

PostPosted: Wed Aug 08, 2018 1:25 am    Post subject: Reply with quote

Has anyone succeeded to save %og screen to type of graphics files? Post your solution, plz. Bad day today... Exactly the same function to save to graphics file works in one program, does not in another and all totally refuses to work in small demo. That is my typical love-hate relationship with Clearwin+. Even this does not work giving zero sizes of bitmap
Code:
        wOpGL=clearwin_info@('OPENGL_WIDTH')
        hOpGL=clearwin_info@('OPENGL_DEPTH')
        call do_bitmap(wOpGL,hOpGL)


Last edited by DanRRight on Wed Aug 08, 2018 10:39 am; edited 1 time in total
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PaulLaidler
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Joined: 21 Feb 2005
Posts: 7912
Location: Salford, UK

PostPosted: Wed Aug 08, 2018 7:04 am    Post subject: Reply with quote

OPENGL_WIDTH and OPENGL_DEPTH are for use within a %^og callback function but only when resizing the window. Otherwise the size could be found using the hwnd from %lc and a call to GET_WINDOW_LOCATION@.
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DanRRight



Joined: 10 Mar 2008
Posts: 2813
Location: South Pole, Antarctica

PostPosted: Wed Aug 08, 2018 4:08 pm    Post subject: Reply with quote

Thanks, Paul. I have to note though that the requirement of OPENGL_WIDTH to be used only at resizing is very unexpected, confusing and inconvenient. It will cause a lot of lost hairs of Clearwin+ users...

If the problem with finding image size are somehow solved and they are of correct value next problem is saving image to file. Program posted above may show image but not save it (all black screen), or save image but not show it.

I suspect that the glReadPixels reads the wrong buffer out of two.

What options %og[options] has? I found few, "static, double,depth16", the documentation (which was not yet corrected that it now works under 64bits) shows nothing.

With "static" i can save generated image OK when i do not see it after it was created (i see black %og screen). As soon as i hover mouse over %og screen the image appears on it but trying to save it after that produces the file with black screen.

The option "double,depth16" (the only i always used all these years and it was working OK and saving OK) shows the OpenGL generated picture from start but does save to file totally black image. Funny it works OK with the other 64bit program like it always worked all decades with absolutely no hiccups.

As one more side effect when saving %og to the file: code above may save the image from the other open graphics window of the same running code (what is totally unexpected - with %pl stuff plotted on it!). How come glReadPixels reads native %pl ???
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DanRRight



Joined: 10 Mar 2008
Posts: 2813
Location: South Pole, Antarctica

PostPosted: Thu Aug 09, 2018 5:05 am    Post subject: Reply with quote

Here we clearly miss John Horspool. That was his trick we discuss right now..
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John-Silver



Joined: 30 Jul 2013
Posts: 1520
Location: Aerospace Valley

PostPosted: Thu Aug 09, 2018 5:48 am    Post subject: Reply with quote

Dan wroted ...
Quote:
... shortcut set via accelerator %ac might also save content of %pl graphics screen depending on currently active window.


snd ...
Quote:
... I suspect that the glReadPixels reads the wrong buffer out of two.


Dan, your hunch could be right, could it be because .....

Quote:
The use of multiple OpenGL windows requires that you know the device context and rendering context for each of the windows. Changing from one window to another requires that you swap both the device context and the rendering context. Therefore, you must "enquire" them and store them away. These enquiry and swapping functions (together with some functions) are known as the WGL set. They do not form part of OpenGL, but are essential to the Windows implementation of it. Documentation for these functions will be found in the Microsoft Developer Network help files. You can be sure that when opengl_proc is called, the expected device and rendering contexts are current.


.. as mentioned in the FTN95 documentation HERE ?
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DanRRight



Joined: 10 Mar 2008
Posts: 2813
Location: South Pole, Antarctica

PostPosted: Thu Aug 09, 2018 5:59 am    Post subject: Reply with quote

Yes, John, thanks, I'm aware of this very much. And played with this too at different combinations of potential workarounds using for example Paul's suggestion with winio@('%lc', ihw), finding handle and making page active with, for example, select_graphics_object@(ihw). OpenGL also has buffers which it switching to get smooth picture change without flicker. That i suspect may somehow be involved: i see plot in one buffer but the glReadPixels is trying to process from another when saving to bitmap.

I also made one more demo which does not need that but it works OK. Have no clue what's wrong as all worked OK for 20 years and abruptly 5 years ago in some places of code broke. There were other broken places with saving and loading graphics during last 5 years. Some are partially fixed (for example BMP loads but PNG not), some wait for their time to find what's wrong because it is hard to extract this from larger codes (would be great if Silverfrost made such automatic demo extractor as compiler knows all the dependencies and easily can strip down all not related stuff)

Using method of tries and falls face into the mud i temporally made a workaround by moving to static option in %og[static], will see how this will work over longer time.
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John-Silver



Joined: 30 Jul 2013
Posts: 1520
Location: Aerospace Valley

PostPosted: Thu Aug 09, 2018 5:39 pm    Post subject: Reply with quote

Dan wrote
Quote:
I also tried different approach with i = export_image@(PNGfilename) but it does not work with %og completely.


I've always been amazed that this isn't the 'standard way' of saving the image in any window.
The addition of a parameter 'hwnd' to the command would surely do the job ?
I'm always befuddled with peoples problems involving dib dib dib-ing and all that mularkey ... I thought that mularkey was for Baden Powell's rabble Wink

It should all be transparent imo.
Give it the window and ask for the image. Simple.

I'm sure there's the 'flexibility' advantages of being able to manipulate your own bmp images, but that should be secondary to user-friendliness. Imo.
_________________
''Computers (HAL and MARVIN excepted) are incredibly rigid. They question nothing. Especially input data.Human beings are incredibly trusting of computers and don't check input data. Together cocking up even the simplest calculation ... Smile "
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DanRRight



Joined: 10 Mar 2008
Posts: 2813
Location: South Pole, Antarctica

PostPosted: Fri Aug 10, 2018 6:14 am    Post subject: Reply with quote

John, Yes, exporting image must be in one single line like this
i = export_image@(PNGfilename), or no one will use Fortran.

Meantime anyone can try to find why saving to PNG does not work in this demo with the option which worked for years, i.e. with "double,depth16". Compile as usual "FTN95 AAA.f95 /link /debug >z". With "static" it works but impression is that when you rotate more complex images they flicker instead of being silky smooth. This code is not one line though

Code:
INCLUDE <clearwin.ins>
INCLUDE <opengl.ins>
integer, external :: GUIofOprnGLWin, SaveOpenglBitmap
common /OpenGL_image_size_/iwOpGL,ihOpGL
INTEGER i,x
INTEGER,PARAMETER::n=1000
DOUBLE PRECISION p1,p2,p3,y(n)
INTEGER,EXTERNAL::cb

iwid01=500; ihgt01=400

p1=1.5d0
p2=150.0d0
p3=15d0
x=0
DO i=1,n
  y(i)=p1*sin(x/p3)*exp(-x/p2)
  x=x+1
ENDDO

i=winio@('%ww[no_border]%ca[Damped wave]%pv&')
i=winio@('%fn[Tahoma]&')
i=winio@('%ts&', 1.1d0)
i=winio@('%tc&',rgb@(0,0,80))
i=winio@('%it&')
i=winio@('%`bg&',rgb@(230,255,225))
call winop@("%pl[native]")
call winop@("%pl[width=2]")
call winop@('%pl[title="Sample plot"]')
call winop@("%pl[x_axis=Time(Milliseconds)]")
call winop@("%pl[y_axis=Amplitude@(-8.0)]") !
!call winop@("%pl[style=2]") ! curve joins points
call winop@("%pl[smoothing=4]") ! anti-aliasing
i=winio@("%^pl[colour=red,n_graphs=1]%ff&",500,400,n,0.0d0,1.0d0,y,cb)

i=winio@('%cn%^tt[main OprnGL Window]&', GUIofOprnGLWin)
!  i=winio@('%^tt[Save PNG]&', SaveOpenglBitmap)
i=winio@('%ac[esc]', 'exit')

END

!................................

INTEGER FUNCTION cb()
INCLUDE <clearwin.ins>
call draw_characters@("Legend:..", 300, 100, 0)
call draw_line_between@(300,120,360,120,rgb@(0,0,255))
cb = 2
END

!.......................................
   integer function GUIofOprnGLWin()
   INCLUDE <clearwin.ins>
   INCLUDE <opengl.ins>
   integer, external :: SaveOpenglBitmap, PlottingOG
   common /OpenGL_image_size_/iwOpGL,ihOpGL
   integer(7) iLW

    iwOpGL=600; ihOpGL =500
    i=winio@('%ww[no_border]%ca[OpengGL Sample]&')
!    i=winio@('%pv%^og[double,depth16]%ff&', iwOpGL,ihOpGL, PlottingOG )  ! DOES NOT WORK HERE, but works in other my code
    i=winio@('%pv%^og[static]%ff&', iwOpGL,ihOpGL, PlottingOG )  ! static works OK
    i=winio@('%ac[esc]&', 'exit')
    i=winio@('%cn&')
    i=winio@('%^tt[Save PNG]', SaveOpenglBitmap)
    GUIofOprnGLWin = 2
    END function
!...................................
    integer function PlottingOG ()
    INCLUDE <clearwin.ins>
    INCLUDE <opengl.ins>
    common /OpenGL_image_size_/iwOpGL,ihOpGL
    character*256 reasonMousePie01old
    character*256 reasonMousePie01

    call get_opengl_mouse_state@ (ix_mousePie01,iy_mousePie01,iflag_mousePie01)

    reasonMousePie01=clearwin_string@('CALL_BACK_REASON')

      if(reasonMousePie01.EQ.'RESIZE')then
        iwOpGL = clearwin_info@('OPENGL_WIDTH')
        ihOpGL = clearwin_info@('OPENGL_DEPTH')
      else if(reasonMousePie01.EQ.'SETUP')then
      endif

     CALL glClearColor (0.0, 0.0, 0.0, 0.0)
     CALL glClear(GL_COLOR_BUFFER_BIT)


Last edited by DanRRight on Fri Aug 10, 2018 11:51 am; edited 6 times in total
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DanRRight



Joined: 10 Mar 2008
Posts: 2813
Location: South Pole, Antarctica

PostPosted: Fri Aug 10, 2018 6:16 am    Post subject: Reply with quote

Code:

     CALL glColor3f(1.0, 1.0, 1.0)
     CALL glMatrixMode(GL_PROJECTION)
     CALL glLoadIdentity()
     CALL glOrtho(-1d0, 1d0, -1d0, 1d0, -1d0, 1d0)

     CALL glBegin(GL_POLYGON)     
! Setting polygon points counterclockwise.
! Doing this will make color interpolated
! (this will be specifically nice if multiple adjacent polygons are plotted)

     CALL glColor3f(1.0,0.0,0.0)
     CALL glVertex2f(-0.5, -0.5)
     
     CALL glColor3f(0.0,1.0,0.0)
     CALL glVertex2f(-0.5, 0.5)

     CALL glColor3f(0.0,0.0,1.0)     
     CALL glVertex2f( 0.5, 0.5)

     CALL glColor3f(1.0,0.0,0.0)     
     CALL glVertex2f( 0.5, -0.5)

!...end setting polygon

     CALL glEnd()
     CALL glFlush()

     call swap_opengl_buffers()
     call temporary_yield@()

     PlottingOG=2
     end function

!...................................
      integer function SaveOpenglBitmap()
      include <clearwin.ins>
      include <opengl.ins>
      integer iwOpGL,ihOpGL
      common /OpenGL_image_size_/iwOpGL,ihOpGL

!  This way of setting iwOpGL,ihOpGL does not work now
!        iwOpGL=clearwin_info@('OPENGL_WIDTH')
!        ihOpGL=clearwin_info@('OPENGL_DEPTH')

        call do_bitmap(iwOpGL,ihOpGL)
      SaveOpenglBitmap=2
      end

!..........................................................
! This way of saving to file was suggested by John Horspool
!
      subroutine do_bitmap(iwOpGL,ihOpGL)
      include <clearwin.ins>
      include <opengl.ins>

      CHARACTER*1 ImageData(3*(iwOpGL+3)*ihOpGL), ImageDib(3,iwOpGL,ihOpGL)
      CHARACTER*128 file_name
      logical exst

      ImageData=' '
      ImageDib =' '

      call glReadPixels(0,0,iwOpGL,ihOpGL, GL_RGB,GL_UNSIGNED_BYTE,ImageData)

      koff=mod(iwOpGL,4)

      kount=0

        do j=1,ihOpGL
            do i=1,iwOpGL
              do k=1,3
                kount=kount+1
                ImageDib(k,i,ihOpGL-j+1)=ImageData(kount)
              end do
            end do
          kount=kount+koff
        end do

      file_name='Opengl   .png'

      k=0
5     k=k+1

      write(file_name(7:9),'(I3.3)')k

      INQUIRE(FILE=file_name,EXIST=EXST)
      IF (EXST) go to 5

      call put_dib_block@(file_name,ImageDib,iwOpGL,ihOpGL, 0,0,iwOpGL,ihOpGL,24,ierr)

   if(ierr.ne.0) then
           print*,'Problems saving in OpenGLxxxx.png in current Dir'
   endif


   return
   end subroutine
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