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How do you folks debug in 64bit without debugger ?

 
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DanRRight



Joined: 10 Mar 2008
Posts: 2813
Location: South Pole, Antarctica

PostPosted: Sat Sep 03, 2016 9:51 am    Post subject: How do you folks debug in 64bit without debugger ? Reply with quote

Grandfasher's way by inserting print* of all variables? Smile
Please advise.

Also here is the short question to Silverfrost: when?


Last edited by DanRRight on Sat Sep 03, 2016 8:37 pm; edited 1 time in total
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mecej4



Joined: 31 Oct 2006
Posts: 1885

PostPosted: Sat Sep 03, 2016 10:30 am    Post subject: Reply with quote

Use

ftn95 /64 /debug
slink64
sdbg64

and, where appropriate, PRINT statements.
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DanRRight



Joined: 10 Mar 2008
Posts: 2813
Location: South Pole, Antarctica

PostPosted: Sat Sep 03, 2016 1:03 pm    Post subject: Reply with quote

Does debugger work?
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mecej4



Joined: 31 Oct 2006
Posts: 1885

PostPosted: Sat Sep 03, 2016 1:14 pm    Post subject: Re: Reply with quote

DanRRight wrote:
Does debugger work?

Usually, but not as well as SDBG does for 32-bit code. SDBG64 gave me the feeling that it was of pre-release quality. When it works, using it is, perhaps, better than having to rely on PRINT statements alone.
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DanRRight



Joined: 10 Mar 2008
Posts: 2813
Location: South Pole, Antarctica

PostPosted: Sat Sep 03, 2016 8:04 pm    Post subject: Reply with quote

Thanks, Mecej4

Would be great if Silverfrost updates us on the status of the debugger. Any dates ? Here is figurally saying how my codes look like currently. And with time things will be even worse with 10-100x larger arrays of 64bit compiler. I afraid to touch them without debugger

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