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porting 32bit to 64bit slink scripts

 
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KennyT



Joined: 02 Aug 2005
Posts: 277

PostPosted: Mon Oct 16, 2017 9:11 am    Post subject: porting 32bit to 64bit slink scripts Reply with quote

hi,

i'm in the middle of trying to port to 64 bit and find that certain commands in my .SLK scripts aren't supported in the new .LNK ones, specifically:

debug
insert

the first one may not be important but the lack of the second one is going to cause me some issues with trying to maintain compatibility between the two platforms.

Are the any plans to add an "insert" command or is there an easy workaround/alternative?

K
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PaulLaidler
Site Admin


Joined: 21 Feb 2005
Posts: 5539
Location: Salford, UK

PostPosted: Mon Oct 16, 2017 10:33 am    Post subject: Reply with quote

Kenny

"Insert" appears to be an undocumented SLINK command. You may be the only user that knows about it. All that I can do is to add it to the wish list for SLINK64.

I can't think of an easy workaround other than the obvious "find and replace" in a text editor.
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