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DanRRight
Joined: 10 Mar 2008 Posts: 2819 Location: South Pole, Antarctica
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Posted: Sat Sep 03, 2016 9:51 am Post subject: How do you folks debug in 64bit without debugger ? |
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Grandfasher's way by inserting print* of all variables?
Please advise.
Also here is the short question to Silverfrost: when?
Last edited by DanRRight on Sat Sep 03, 2016 8:37 pm; edited 1 time in total |
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mecej4
Joined: 31 Oct 2006 Posts: 1886
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Posted: Sat Sep 03, 2016 10:30 am Post subject: |
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Use
ftn95 /64 /debug
slink64
sdbg64
and, where appropriate, PRINT statements. |
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DanRRight
Joined: 10 Mar 2008 Posts: 2819 Location: South Pole, Antarctica
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Posted: Sat Sep 03, 2016 1:03 pm Post subject: |
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Does debugger work? |
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mecej4
Joined: 31 Oct 2006 Posts: 1886
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Posted: Sat Sep 03, 2016 1:14 pm Post subject: Re: |
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DanRRight wrote: | Does debugger work? |
Usually, but not as well as SDBG does for 32-bit code. SDBG64 gave me the feeling that it was of pre-release quality. When it works, using it is, perhaps, better than having to rely on PRINT statements alone. |
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DanRRight
Joined: 10 Mar 2008 Posts: 2819 Location: South Pole, Antarctica
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Posted: Sat Sep 03, 2016 8:04 pm Post subject: |
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Thanks, Mecej4
Would be great if Silverfrost updates us on the status of the debugger. Any dates ? Here is figurally saying how my codes look like currently. And with time things will be even worse with 10-100x larger arrays of 64bit compiler. I afraid to touch them without debugger
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