forums.silverfrost.com Forum Index forums.silverfrost.com
Welcome to the Silverfrost forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 177 matches
forums.silverfrost.com Forum Index
Author Message
  Topic: Win7/OpenGL/Listview/Nvidia crash
Sebastian

Replies: 44
Views: 35085

PostForum: Support   Posted: Wed Mar 18, 2015 7:22 am   Subject:
That would be awesome, though any constructive help for the problem is appreciated from anybody.
  Topic: Win7/OpenGL/Listview/Nvidia crash
Sebastian

Replies: 44
Views: 35085

PostForum: Support   Posted: Tue Mar 17, 2015 5:54 pm   Subject:
This is *not* limited to single precision, and speed is not an issue anyways. And it's not a bug. Really would appreciate not hijacking this thread again though.
  Topic: Win7/OpenGL/Listview/Nvidia crash
Sebastian

Replies: 44
Views: 35085

PostForum: Support   Posted: Tue Mar 17, 2015 12:19 pm   Subject:
The relevance is not regarding speed or memory consumption but numerical precision. As I said if it's not a problem in your code then that's fine, I can't state the same for huge amounts of legacy cod ...
  Topic: Win7/OpenGL/Listview/Nvidia crash
Sebastian

Replies: 44
Views: 35085

PostForum: Support   Posted: Fri Mar 13, 2015 11:03 am   Subject:
Gradual underflow is beneficial or crucial for some types of algorithms.
Feel free to read on
http://www.cs.berkeley.edu/~wkahan/ARITH_17U.pdf
and similar. This may or may not be an obvious or hidd ...
  Topic: Win7/OpenGL/Listview/Nvidia crash
Sebastian

Replies: 44
Views: 35085

PostForum: Support   Posted: Thu Mar 12, 2015 11:37 am   Subject: Re:
There is an undocumented function that may be useful in this context.
Thanks, though I could not get it to avoid the crash. The fpu stack/cw/sw seems just fine in itself when looking at the registers ...
  Topic: Win7/OpenGL/Listview/Nvidia crash
Sebastian

Replies: 44
Views: 35085

PostForum: Support   Posted: Tue Mar 10, 2015 3:12 pm   Subject:
mask_underflow is not an option since it affects numerical results (discussed in this thread or elsewhere in this forum).

Basically, Windows API calls (from ClearWin+) sometimes require a clean flo ...
  Topic: Win7/OpenGL/Listview/Nvidia crash
Sebastian

Replies: 44
Views: 35085

PostForum: Support   Posted: Fri Mar 06, 2015 7:57 am   Subject:
The code I've posted is the test program, compile with no special flags. I only have Win7 as platform available for testing though.
On trying to choose a different list box entry, the test applicatio ...
  Topic: Win7/OpenGL/Listview/Nvidia crash
Sebastian

Replies: 44
Views: 35085

PostForum: Support   Posted: Thu Mar 05, 2015 11:28 am   Subject: Re:
This provides a potential fix for the reported failure of %ls under Windows 7.
The fix seems to be specific to %ls, the following program (note it uses a `ls-style listbox) crashes.

winapp
progra ...
  Topic: Array access in callback crashes App (OpenGL-related)
Sebastian

Replies: 10
Views: 9237

PostForum: Support   Posted: Mon Jun 30, 2014 10:31 am   Subject:
Yes it works when disabling VC. This is not relevant to me though since the bug may just be hidden by the changed Memory layout or whatever, but that's up to the developers to check out. I don't want ...
  Topic: Array access in callback crashes App (OpenGL-related)
Sebastian

Replies: 10
Views: 9237

PostForum: Support   Posted: Mon Jun 23, 2014 9:39 am   Subject:
This is not fixed in 7.10 and the differing behaviour as described in the original posting (works on ATI, fails on most nVidia gamer graphics Cards; XP is unaffected, buggy under win7+) has been verif ...
  Topic: Array access in callback crashes App (OpenGL-related)
Sebastian

Replies: 10
Views: 9237

PostForum: Support   Posted: Wed May 07, 2014 7:48 am   Subject:
As of our testings this is a regression since XP (though it does not occur on all systems), yet we don't have win8 available. All XP installations can run the application without problems.

USEing t ...
  Topic: Array access in callback crashes App (OpenGL-related)
Sebastian

Replies: 10
Views: 9237

PostForum: Support   Posted: Tue May 06, 2014 1:12 pm   Subject:
Hm I don't have any laptops available for testing at the moment, yet all non-mobile nVidia graphics cards (excluding Quadro) could reproduce the hang. Did you use the linkfile, or any other means of a ...
  Topic: Array access in callback crashes App (OpenGL-related)
Sebastian

Replies: 10
Views: 9237

PostForum: Support   Posted: Tue May 06, 2014 8:27 am   Subject: Array access in callback crashes App (OpenGL-related)
Hello, the following application hangs when assigning an array element (on my system indices above 1100 hang, below 1000 it works fine).
Characteristics of the program: OpenGL-window (on nVidia it ha ...
  Topic: Win7/OpenGL/Listview/Nvidia crash
Sebastian

Replies: 44
Views: 35085

PostForum: Support   Posted: Tue Apr 15, 2014 1:54 pm   Subject: Re:
This provides a potential fix for the reported failure of %ls under Windows 7.

Sebastian: Does this fix the original issue on this thread?
Yes it does, thanks for figuring this out!

Is the DLL ...
  Topic: Win7/OpenGL/Listview/Nvidia crash
Sebastian

Replies: 44
Views: 35085

PostForum: Support   Posted: Fri Apr 11, 2014 11:20 am   Subject: Re:
Sebastian, Post the example demonstrating what specifically this fix negatively impacts.
Anything that expects floats to get zero at a boundary (see fpu smallest sizes for non-denormals) will behave ...
 
Page 1 of 12 Goto page 1, 2, 3 ... 10, 11, 12  Next
All times are GMT + 1 Hour
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group