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  Topic: The error you will never find
DanRRight

Replies: 5
Views: 170

PostForum: General   Posted: Wed May 22, 2024 8:30 pm   Subject:
Mecej4,
Yea, it is hard to write large software like compilers. You improve one thing and break 10 others. One among these 10 is internal test but other 9 are we users. But 8 off 9 keep mum waiting w ...
  Topic: The error you will never find
DanRRight

Replies: 5
Views: 170

PostForum: General   Posted: Tue May 21, 2024 10:22 pm   Subject:
Paul, Indeed the error was there, thanks for the hint. Here is reproducer. When in permanent hurry you easily miss such error. I just touch the code and there will be several errors. I may just came c ...
  Topic: The error you will never find
DanRRight

Replies: 5
Views: 170

PostForum: General   Posted: Tue May 21, 2024 9:39 am   Subject: The error you will never find
*** Error 607: Extraneous character ' ' following construct label
1 ERROR, 4 WARNINGS [<ZEROIZEWHATSTOPLOT> FTN95 v9.02.0.0]
NO ERRORS [<ZEROIZEWHATSTOPLOT ...
  Topic: SDBG64 with derived types
DanRRight

Replies: 16
Views: 979

PostForum: 64-bit   Posted: Mon May 20, 2024 9:16 am   Subject:
John,
Will look at the idea to allocate separate subtypes but not sure right now how to start.
So far i succeeded to make the last my example above (with multiple types) to work only when allocatab ...
  Topic: SDBG64 with derived types
DanRRight

Replies: 16
Views: 979

PostForum: 64-bit   Posted: Sun May 05, 2024 3:29 pm   Subject:
So do you find any problems in my setup of a bit more complex 4D derived type in previous post? It does not work at all

The reason why I use derived type is that it is impossible to allocate just ...
  Topic: SDBG64 with derived types
DanRRight

Replies: 16
Views: 979

PostForum: 64-bit   Posted: Sat May 04, 2024 8:50 pm   Subject:
Let me ask all of you what compiler version do you use because not a single variant mentioned above works with latest version and switches /check or /undef. Some work with latest 9.02 if use nullif ...
  Topic: SDBG64 with derived types
DanRRight

Replies: 16
Views: 979

PostForum: 64-bit   Posted: Fri May 03, 2024 2:14 pm   Subject:
Looks like nullify could be that missing piece in the puzzle...Thanks Paul
  Topic: SDBG64 with derived types
DanRRight

Replies: 16
Views: 979

PostForum: 64-bit   Posted: Fri May 03, 2024 12:34 am   Subject:
10 years ago i tried to use derived types with 32bit FTN95 and failed. Crashes, access violations, irrational behavior....Now i need to allocate variable number of entries in the array (imagine some ...
  Topic: SDBG64 with derived types
DanRRight

Replies: 16
Views: 979

PostForum: 64-bit   Posted: Thu May 02, 2024 12:50 pm   Subject:
Thanks, i was initially confused with "Syntax error" messages and absence of bubble help (like with usual arrays) doing that and thought this option does not work at all
  Topic: SDBG64 with derived types
DanRRight

Replies: 16
Views: 979

PostForum: 64-bit   Posted: Tue Apr 30, 2024 3:14 pm   Subject: SDBG64 with derived types
How to see values of derived type variables in SDBG?

type cell
real, allocatable, dimension (:) :: var
end type cell
type (cell) species(0:3)


do i= ...
  Topic: New features for DEBUGGER
DanRRight

Replies: 16
Views: 19191

PostForum: Suggestions   Posted: Mon Apr 29, 2024 1:42 pm   Subject:
Nice would be to see there highlighting of matching brackets like in Kate. Like these
https://i.postimg.cc/MK4xv6t3/brackets.jpg
I think both of these highlights - IF/ENDIF/DO/ENDDO and brackets - ...
  Topic: New features for DEBUGGER
DanRRight

Replies: 16
Views: 19191

PostForum: Suggestions   Posted: Sun Apr 28, 2024 6:17 am   Subject:
Thanks Paul. That worked. But this trick with holding Shift which is hidden and easy to forget would not be needed at all if utilize the method of KATE editor.

Also, please look how much easier to ...
  Topic: OpenGL Animation Example - missing file 'danimate.ins'
DanRRight

Replies: 7
Views: 5316

PostForum: General   Posted: Sat Apr 27, 2024 4:29 pm   Subject:
Steve,
OpenGL is mostly for 3D imaging. No sure what this will give you with your images which are inherently 2D... Still with OpenGL even 2D stills will probably look more attractive.

I denoise ...
  Topic: New features for DEBUGGER
DanRRight

Replies: 16
Views: 19191

PostForum: Suggestions   Posted: Sat Apr 27, 2024 3:29 pm   Subject:
We discussed this before and this feature was included at least in PLATO. Now would be nice to upgrade the option of finding matching IF/ELSE/ENDIF and DO/ENDDO in PLATO and add similar one to SDBG64 ...
  Topic: Invalid FP number
DanRRight

Replies: 4
Views: 989

PostForum: General   Posted: Fri Apr 19, 2024 1:12 pm   Subject:
Thanks for the info
 
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